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The following blog post also covers this process. See the notes in Unity’s Assets -> Standard Assets -> Characters -> ThirdPersonCharacter folder on how to replace the Ethan character’s 3D model with other FBX avatar rigged meshes that are in a suitable format. Replacing Ethan with other Avatar Models and Avatar Cameras See also these notes to replace the 3D model with other FBX avatar rigged meshes that are in a suitable format. The “Main Camera” can be dragged inside the “ThirdPersonController” hierarchy and it is then attached to the motion of the character. Unity 5 includes a character “Ethan” in the standard Assets at Assets/Standard Assets/Characters/ThirdPersonCharacter/Prefabs folder which can be included in a Unity scene.
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The avatars, scripts, animations and other resources are provided either as open source for flexible use and/or with non-commercial use licences use. This post provides links and resources related to a number of free to use avatars that can be inserted into Unity 3D projects to provide third person views of a character able to move through a scene.
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